![]() ![]() You can forego an attack, pull, push and other effectsĪt some point, I was pretty certain that you had to do all of the things on an ability card (if possible). In that case you pick the best between (or the worst) option between either +1 or +2 and Stun. So if you have advantage and disadvantage you would draw a +1, then a Stun and then a +2. We have decided that you draw two separate “piles” when rolling modifiers and advantage/disadvantage is involved. In all situations where you have an ambiguous result, you use the first card drawn.īut all of this seems slightly counterintuitive and not how we have played it. However, positive (or negative) effects have an undefined value, therefore a +1 Stun a +2 are ambiguous, or a +1 Fire and +1 Stun. Note, that Stun or any other positive effect has also a numeric value, when not specified this is considered +0. With Disadvantage, you take only the last card (the non-rolling).With Advantage, you take all of the cards drawn (again, it’s possible to miss).If there are two rolling modifiers, you keep drawing until you hit a non-rolling modifier:.With Disadvantage, you take the non-rolling modifier.if you have a +1 rolling and a miss, the overall result is a miss) With Advantage, you sum both cards effects (yes it’s possible to miss this way, e.g.With Disadvantage, you use the worst card.In both cases you draw 2 cards, then you follow this guideline: The rules for Advantage and Disadvantage (page 20) explains how rolling modifiers work when you have advantage or disadvantage. This one is just plain weird, and something I would suggest most groups to use house rules. Rolling modifiers with advantage/disadvantage This is a very big difference (I would suggest playing on easy for at least the first few levels and when a new character joins the group). So in the above example, a party playing a scenario level 4 would think they are playing on normal mode, but they are actually playing on very hard. The divided by 2 is the big kicker and something people can gloss over when reading the rulebook. The biggest issue is the monster level, which determines a lot of things on how hard the monsters are to fight. Bonus experience upon completing scenario.You then modify it by the following depending on what difficulty you want: Difficulty ![]() So say you are all level 4 the scenario levels should be 2. Recommended level is the average level of the characters in the party divided by 2 (and rounded up). You can find the rules on page 15 of the Gloomhaven rulebook. So this one me and my group luckily did not get to experience, as we used an app for combat. So yeah, we just do it both at the same time. And when you think about it, the cleanup step is just before selecting cards so there is actually no reason for both rest types to not happen at the start of the round. The PC version of Gloomhaven solves this problem by just letting you do both rest types at the start of the round. It is weird that the rest types do not happen at the same time. You put the rest of the discarded cards into your hand.If you want to, you can take 1 damage and select a new random discard card to burn (you can only do this once per short rest). ![]()
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